> OFFICE MEMO Re: Re Re Re Friction Date: 8/9/95 > >>Ken Sloane wrote: >> Even more confusing is how the hell >> we would begin to measure these "varying" friction levels when playing. >> >-------------------------- > >Dan Squire replied: >No problem. First get information on the acceleration. >Then do a combined static- and inertia-force analysis. > >Ken's Reply: >Do we need the Oak Ridge Laboratory to do this? > > Dan's Reply: I don't think so, with a little creativity this can be done in a garage. I'm feeling rather sporty so I'll use the lab. I'm taking the liberty of ordering some accelerometers. I'm having to order a few different models of accelerometers because I have absolutely no idea of what g range I'll be dealing with. Do you have any idea of what the g range is? This sounds like a job for the G-man. I'll be happy to share my results. <<<< This is good information for those who are interested in the velocities. >>>>>> Dan Squire University of Houston -geeeee- ------------KEN'S REPLY--------------- Do share your results!!!! By the way, how much does an accelerometer cost? I suspect it's not an Ace Hardware item. Ken Sloane, Oberlin Conservatory
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