Re Re Re Friction

Dan Squire djs08201@Jetson.UH.EDU
Wed, 09 Aug 1995 13:17:25 -0500 (CDT)


>                      Subject:                              Time:  1:15 PM
>  OFFICE MEMO         Re: Re Re Re Friction                     Date:  8/9/95
>
>>Ken Sloane wrote:
>>  Even more confusing is how the hell
>>  we would begin to measure these "varying" friction levels when playing.
>>
>--------------------------
>
>Dan Squire replied:
>No problem.  First get information on the acceleration.
>Then do a combined static- and inertia-force analysis.
>
>Ken's Reply:
>Do we need the Oak Ridge Laboratory to do this?
>
>
Dan's Reply:
      I don't think so, with a little creativity this
can be done in a garage.  I'm feeling rather sporty so
I'll use the lab.  I'm taking the liberty of ordering
some accelerometers.  I'm having to order a few different
models of accelerometers because I have absolutely no
idea of what g range I'll be dealing with.  Do you
have any idea of what the g range is?  This sounds
like a job for the G-man.  I'll be happy to share my
results.
      <<<< This is good information for those
           who are interested in the velocities. >>>>>>

Dan Squire
University of Houston
      -geeeee-




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